1 00:00:02,220 --> 00:00:04,442 As we return to great power competition 2 00:00:04,449 --> 00:00:06,840 and the specter of conventional wars 3 00:00:06,849 --> 00:00:08,905 reemerged , it's crucial that people 4 00:00:08,905 --> 00:00:11,182 understand sort of what the stakes are , 5 00:00:11,182 --> 00:00:13,349 what tools we have , what tools do our 6 00:00:13,349 --> 00:00:15,127 adversaries have and relatively 7 00:00:15,127 --> 00:00:17,238 speaking , how capable they are . The 8 00:00:17,238 --> 00:00:19,293 goal when we set out for this was to 9 00:00:19,293 --> 00:00:21,516 have a game that could teach the basics 10 00:00:21,516 --> 00:00:23,460 of modern multi domain air centric 11 00:00:23,460 --> 00:00:26,559 warfare in under two hours . Games are 12 00:00:26,569 --> 00:00:29,020 a training tool . We didn't make this 13 00:00:29,030 --> 00:00:31,141 game to sell a million copies . If we 14 00:00:31,141 --> 00:00:33,252 did , our , our art budget would have 15 00:00:33,252 --> 00:00:35,252 been much greater , but we did make 16 00:00:35,252 --> 00:00:37,363 this game to try to teach people what 17 00:00:37,363 --> 00:00:39,474 does air centric multi domain warfare 18 00:00:39,474 --> 00:00:41,697 look like ? The name of this board game 19 00:00:41,697 --> 00:00:43,808 training tool is air force war game . 20 00:00:43,808 --> 00:00:45,752 Indo Pacific , you're not facing a 21 00:00:45,752 --> 00:00:47,697 random red force , you're facing a 22 00:00:47,697 --> 00:00:50,439 specific adversary because our N DS 23 00:00:50,650 --> 00:00:52,872 from our executive branch has said this 24 00:00:52,872 --> 00:00:54,872 adversary is the pacing threat . So 25 00:00:54,872 --> 00:00:57,039 it's different to have an unclassified 26 00:00:57,039 --> 00:00:59,094 document that describes the People's 27 00:00:59,094 --> 00:01:00,983 Republic of China explicitly as a 28 00:01:00,983 --> 00:01:03,094 pacing threat that's meaningful . And 29 00:01:03,094 --> 00:01:05,317 that's something we want to communicate 30 00:01:05,317 --> 00:01:07,317 in the game . We also don't believe 31 00:01:07,317 --> 00:01:09,372 that means inevitable . War and it's 32 00:01:09,372 --> 00:01:11,594 nothing personal . It's strictly trying 33 00:01:11,594 --> 00:01:13,650 to solve the defense problems of our 34 00:01:13,650 --> 00:01:15,817 country versus the aggression problems 35 00:01:15,817 --> 00:01:15,049 that we perceive in their country . 36 00:01:17,080 --> 00:01:19,169 Multi domain warfare is the type of 37 00:01:19,180 --> 00:01:21,300 warfare that's here for at least the 38 00:01:21,309 --> 00:01:23,510 next 5 to 10 years , maybe the next 20 39 00:01:23,519 --> 00:01:25,852 to 30 . Depending on pace of technology . 40 00:01:25,852 --> 00:01:27,797 It's really important to have that 41 00:01:27,797 --> 00:01:29,963 concept that the air does not exist in 42 00:01:29,963 --> 00:01:32,186 a vacuum . The ground does not exist in 43 00:01:32,186 --> 00:01:34,408 a vacuum . Maritime does not exist in a 44 00:01:34,408 --> 00:01:36,519 vacuum and especially space and cyber 45 00:01:36,519 --> 00:01:38,630 touch , all there is no such thing as 46 00:01:38,630 --> 00:01:40,686 infinite protection , any protection 47 00:01:40,686 --> 00:01:40,639 you do have , whether it's 48 00:01:40,650 --> 00:01:42,594 electromagnetic , whether it's air 49 00:01:42,594 --> 00:01:44,483 defenses , whether it's stealth , 50 00:01:44,483 --> 00:01:46,650 everything will eventually be beaten , 51 00:01:46,650 --> 00:01:48,650 it may not be beaten at a good cost 52 00:01:48,650 --> 00:01:50,872 efficiency curve for the adversary . It 53 00:01:50,872 --> 00:01:50,779 may not be defended at a good cost 54 00:01:50,790 --> 00:01:52,680 efficiency curve for us . But 55 00:01:52,690 --> 00:01:54,857 eventually it will go down and you are 56 00:01:54,857 --> 00:01:56,968 vulnerable . A lot of us , understand 57 00:01:56,968 --> 00:01:59,023 tip of the spear , you know , things 58 00:01:59,023 --> 00:02:01,190 like that . But when you really get to 59 00:02:01,190 --> 00:02:03,190 see the assets being used and moved 60 00:02:03,190 --> 00:02:05,301 around and you're like , oh as a comp 61 00:02:05,301 --> 00:02:07,412 troop , I help facilitate that or I'm 62 00:02:07,412 --> 00:02:06,750 the one that allows them to talk to 63 00:02:06,760 --> 00:02:08,871 each other so that they they can move 64 00:02:08,871 --> 00:02:11,093 in the right direction . I think that's 65 00:02:11,093 --> 00:02:13,204 huge . So anybody in any career field 66 00:02:13,204 --> 00:02:15,427 could benefit from this just by getting 67 00:02:15,427 --> 00:02:17,649 a foundational understanding of what we 68 00:02:17,649 --> 00:02:17,669 do as a force as a whole .